
I’d love for the unique and genuinely interesting world of Metro 2033 to be given more flesh, but you only ever get a taste of the story, never a full bite. The idea of a world where conflicting ideologies have been taken out of context by the survivors of nuclear war is a powerful and intriguing one, but it’s never explored at more than a surface level (which is a criticism I have heard of the book as well).

A narrative is there, and it’s quite a decent one, but nothing really feels fleshed out. Strangely, for a game based on a novel, Metro 2033‘s story isn’t all that detailed. Oh, and the occasional person who isn’t an asshole. As Artyom, a young Russian man born in the underground home of Moscow’s post-nuclear survivors, players must navigate the Metro, a sprawling network of train tunnels and stations-turned-cities that house communists, Nazis, and brigands. Metro 2033 is a unique game, despite how its gritty, post-apocalyptic visuals and first-person-shooter design may make it appear. Having finally got the game working on PC, and beating it this weekend, I felt it a shame that we did not review the game. I had multiple problems getting several copies to work on both Xbox 360 and PC, while Anthony Burch decided to write a not-review after making it to the third chapter and refusing to indulge it any further. Well, Destructoid never officially reviewed Metro 2033.

You might be asking yourself why there’s a review for Metro 2033 over a year after its launch.

Metro 2033 was released on March 16, 2010.
